When you have Dance of Chi-Ji, it is best to use the proc on Spinning Crane Kick quickly to prevent overwriting a proc.Best used as frequently as you can get as much damage absorbed as possible. Touch of Karma – Although technically a defensive ability, it can provide offensive power.Be aware of having less resources and make sure you have enough for Fists of Fury and other important abilities. Rushing Jade Wind – If you are talented into this, keep it up ONLY when there are 2 or more targets.Blackout Kick! – Used before you would potentially generate another proc.Hit Combo and Mastery – Any ability that does damage both benefits from and continues Mastery and Hit Combo.For when to use this spell in general, follow the AoE priority above, and advanced players can make a copy of this spreadsheet to find more specific comparisons for their character. You can cast your next spell as soon as the GCD is up and not interrupt Spinning Crane Kick as long as it is not one of the abilities mentioned, except Expel Harm which cannot be cast during the channel at all. Spinning Crane Kick – Casting another spell does not interrupt the channel of Spinning Crane Kick, with the exception of anything that is a cast/channel ( Fists of Fury, Chi Burst, Crackling Jade Lightning, Vivify, or another Spinning Crane Kick, which you cannot cast anyway while already channeling Spinning Crane Kick unless you use a specific macro to do so).Ideally you fit in 2x Rising Sun Kick, a Fists of Fury, and a Whirling Dragon Punch. Don’t sit on 2 charges, always have it recharging. Also useful to easily tag targets for increased Spinning Crane Kick damage. Storm, Earth, and Fire – Used close to on cooldown while lining up with other abilities and damage bonuses.
E nergizing Elixir – Ideally used on cooldown when at 0-1 Chi with Tiger Palm after, to maximize resource gain.Invoke Xuen, the White Tiger – Use on cooldown, pair it with other DPS cooldowns like Storm, Earth, and Fire if you are using the Invoker’s Delight Legendary.
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If you cannot get the full value from killing the target, or it will be up again in time to try, use it during Weapons of Order for the increased Mastery bonus. If you are looking to really min/max, you can make sure to only use it when it will kill the target, as this can do a maximum of 100% of your HP as damage instead of the 35% it normally does. Touch of Death – Use when it can be triggered.Expel Harm ( Tiger Palm if still on cooldown) (only if you are about to cap energy).Tiger Palm (only if you will cap energy during Fists of Fury).
This priority is aimed at minimizing damage loss. This means that you use whatever ability is available that’s highest up in the priority and try not to delay a higher up ability in favor of a lower one. Windwalkers operate on a priority system, NOT A ROTATION.